Pull out the rod using secondary fire once you've clamped down on the rod, and to raise the module so you don't bump into anything. Move the crane over each of the rods - bottom left, then top left, and lastly the bottom right - in order and use primary fire to lower the boom when your crane is in the "contact zone". Look down at the navigation screen and use secondary fire to pull the rod management module up so it clears any obstructions. Climb up and enter the crane's operator cabin. You will be at the bottom of the long ladder to the crane. Take a quick walk across the platform and climb the short ladder. Your next goal will be to use the crane to pull out the remaining three nuclear fuel rods before the overgrown cancer cell smashes your crane into bits. The rod grappler and one of the rod holders will be in view. Go upstairs to the control booth and look out the window. When you clear the are around the ladder going up, you will have passed one of the more annoying sections of the game. When there's a lull in the squish sound (nothing spawning), reload the Kalash 2012 so you have a full magazine if something appears. Scan for new threats from across gaps, and watch out for amoeba spawn points behind columns or high on pillars and walls. Get into the habit of firing then reloading. If you empty about 10 high grade rounds into an amoeba and continue firing, you only need about 10 or 20 more rounds to destroy the orifice. Scan high and low for the pulsating orifices. Don't scrimp or your ally will die from the barrage of bio-bombs. You will be able to freely fire the rest of your ammo (the home-brew stuff) once you run dry.įollow Colonel Miller and takedown the amoebas and their spawning orifices with match grade ammo. If you have about 200 rounds or so of military ammo, use it up here. = Dark Star Dungeon Cave D Six Biomass Separation
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